Evolution of a scene: the final version of ‘Big Trouble’

pg22-23-5-finalLast week I posted the roughs for this scene from The Last Viking Returns. This post will show how I got from my almost-final rough to my final illustration.

The almost-final rough looked like this:

4th-dummy-pg22-23-colour-v5
almost-final rough

 

My next step: print the rough at 100% final print size and do what I call the ‘gestural rough’. This is a more complex rough where I nut out the fine details of facial expressions, body language, page bleed, etc. I also scan this in and plan out how the page border will work, and whether I can fit in all the runes needed to make the phrase legible.

(I really like the line quality in these final roughs; I’ll have to try using this style in a book one day).

TLVR-p23-gestural-rough
‘gestural’ rough (the final rough)

 

Then I trace the gestural rough with a HB lead pencil. This is the final clean linework, ready to be scanned and coloured digitally.

p23-final-scan
final pencil linework

 

I used digital watercolour in Corel Painter for the Viking books. I started by adding the shadows with a brown or purple/grey colour, just as in a normal watercolour painting.
This step allows you to determine the light source in the scene. All colours are laid over this shadow layer, which gives all the shadows a consistent base colour value.

pg22-23-final-1-shading-only
shadows added

 

I used a photograph of pebbles to provide a dragon scale texture. (I’ll talk about this more in a future post).
I used the digital watercolour brushes in Corel Painter to colour the dragon and Odin.
I also added in the border which I had pre-prepared in the earlier rough stage, using the same texture from The Last Viking.

pg22-23-final-2-semi-painted
dragon texture and colour added; border texture and colour added; Odin colour added

 

I added the background cloud and character colours in Photoshop …

pg22-23-3-final-semi-painted
cloud and background character colour added

 

… then the distant background colours. I also added a parchment texture to the scroll and applied a burnt look using Photoshop’s Burn Tool.

pg22-23-4-final-before-lighting
distant background colours added; parchment added and burnt

 

My final step was to add warm highlighting. The light source is off-page to the right; it’s the setting sun, so it needs to be casting a warm glow over everything. This gives Fafnir a dramatic rim-light.
I also added shadows and highlights to the borders to help sell the illusion that they’re an actual part of the scene.

pg22-23-5-final
warm highlights added; levels and saturation adjusted in Photoshop

 

And there you have it – the final illustration. I was really happy with the way this one turned out; it’s a bit different to how I originally imagined it but it has the feel I wanted.

Thanks for reading!

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Author: James Foley

James Foley makes children’s books for children who read books. If you’re a child and you’re eating his books, you’re doing it wrong. His books include the Secret Agent Mole graphic novel series, the S.Tinker Inc graphic novel series, and the multi-award winning Stellarphant. James lives in Perth with his wife, 2 kids, and a labrador. He is a massive Marvel movie nerd and comes from a long line of queuing enthusiasts. Follow him on socials ( @jamesfoleybooks ) or at www.jamesfoley.com.au .

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