A primary school student contacted me recently and said they want to be an author when they grow up; they asked if I had any tips. I boiled it all down to three things: read, write, and have fun. This may sound super simplistic, but I think these are ultimately the basics you need to have. Note to aspiring illustrators: these tips apply to you too! Just replace the word ‘write’ with ‘draw’, and ‘author’ with ‘illustrator’.
Read lots of things. Read lots of different types of things. Even read things that you think you might not like (and even read things that you know you don’t like). The more you read, the more you learn about what kind of stories you like, but also about how stories work. And if you’re reading a story that you don’t like, ask yourself – why isn’t this working for me? What would I change to make this story better?
Write a little bit each week, just for fun, just for you. You don’t have to show it to anyone. Try writing things out by hand. Try writing things on a computer. Try writing different types of things. The more you write, the more you learn about WHAT you like to write, and HOW you like to write. You don’t have to wait until you grow up to be an author; you don’t have to wait until you are published to ‘be’ an author; if you write stories then you are an author.
3. HAVE FUN.
If this is your main aim then you can never really fail, and you won’t put yourself under unnecessary pressure in the creative process. But if your main aim is to sell a squllion books and get super rich and famous, then you’ll probably get disappointed! Also, if you’re having fun then it’s easier to persist and persist and persist until the work is done (because writing takes a loooooong time).
So that’s it – my three top tips for aspiring writers! If you’d like to read some more detailed advice, check out some of my earlier posts:
My new book Gastronauts is out now in bookstores and online.
Today I’m taking you behind the scenes to show you how I designed the robots and vehicles in the story.
Quick recap: Sally Tinker is the world’s foremost inventor under the age of twelve. In Gastronauts, Sally’s baby brother Joe swallows her latest invention. So Sally and her friend Charli shrink themselves down in a tiny submarine and journey into Joe’s body.
Here’s how I designed the cover.
Step 1: really bad first sketches
Sometimes you get the cover idea pretty quickly and clearly from the start.
This was not one of those times.
I struggled with this a lot at first; I couldn’t figure out how to show the reader that Sally and Charli were inside a sub, inside Joe, and make Sally and Charli big enough so that they were recognisable, without being too big that the scale stopped being anatomically correct.
None of these ideas really work, but I’ve included them here to show you how a cover design process can go. There are usually lots of rejected, fairly ordinary ideas.
My new book Gastronauts is out now in bookstores and online.
Today I’m taking you behind the scenes to show you how I designed the robots and submarine in the story.
Quick recap: Sally Tinker is the world’s foremost inventor under the age of twelve. In Gastronauts, Sally’s baby brother Joe swallows an invention called the smartCHIP, along with a bunch of tiny robots called smartbots, and also a tiny shrunken submarine containing Sally and her friend Charli.
Here’s how I designed Sally’s SUB and the smartbots. But:
I’ll discuss plot points for the book, so if you haven’t read the book yet, go do that first, then come back.
Have you gone and read the book?
Ok, here’s how I designed the SUB and the smartbots.
Many people think they could write or illustrate a children’s book.
Some try, and
a small number are actually published.
Partly this is due to skill level. It takes many years to get your work up to the professional standard suitable for publication. Most people do not persevere and see it through.
In my opinion, the most inspiring advice for aspiring writers and illustrators comes from Ira Glass, the US radio broadcaster. Here’s a little snippet:
All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good … a lot of people never get past this phase.
Does that sound like you? It perfectly sums up the early part of my creative journey, when I was struggling to get my work up to standard and to get my first book contract.
Ira goes on to explain how to close that gap between your skill and your ambitions. The full quote is insightful, simple and brilliant. Rather than just copy and paste the whole quote verbatim, I found a short film-version put together by filmmaker Daniel Sax (see below). It’s brilliant too.
If you’re struggling with staying motivated on your own creative journey, please please please watch this video. Then turn off the internet and go make your art!
So you’ve written and/or illustrated your amazing children’s book. Now you want to get it published. You have two options available: traditional publishing and self-publishing … plus a third option that you should avoid.
To the pre-published, the children’s book industry can seem like a secret club. How do you get to be one of those people on the inside, who have their stories and illustrations published professionally? It’s something I get asked a lot.
‘my child loves to draw/write/create. How can I encourage their interest?’
Best-selling Australian author Matthew Reilly says, ‘never underestimate the power of your encouragement.’ He writes it in the thank you section at the back of every one of his books; he knows that it got him to where he is today. Encouragement is an incredibly powerful thing; young artists grow when they know that people believe in them and support their interest. (The same goes for adult artists, too!).
My advice comes from my work as an artist (who was once a young artist), my studies in primary teaching and psych (though I’m not a child psychology expert by any means), and my experience of working with kids in workshops. Here’s 9 things you can do to encourage the young writer and/or illustrator in your life … or even your own inner artist.